Welcome to The Budget Game Master! This blog is here to provide simple and cost effective solutions to your Role Playing needs. Should you be interested in helping out, send a message my way at adventamp@gmail.com
Our first project is -drumroll- Cutting down on time! That’s right, in today’s world time is money. The more time you save, the more money you save. I’m going to go over my own top ten ways you can reduce the time it takes to create and manage your role plays to save you money.
1.) Keep it simple. Images are awesome! But, saving things as a .jpg or .jpeg can take some extra time to download and upload; especially if you want to keep them at high quality. Instead try saving images as .png. Not only is .png faster, you don’t loose quality! If you can use text online instead of images, do so! It’s faster all around, and easier for others to search.
2.) Think before you write. That’s right, take notes if you are planning a role play. During your lunch break at work, or at school, take down notes of some rocking ideas that you might have had about a role play you wanted to start. This way, as you get more ideas, you can just add to the list. By the time you want to get to a computer and type everything up, there is no needless time wasted of having to sit there and think up this and that. Instead, it will be in that notebook filled with chicken scratch that you call writing.
3.) Ask around. Before you even want to start role playing a certain setting or idea, ask first. You might have the most epic idea for your role play, but it does nothing if no one wants to play in it! Why spend countless hours working on a perfect story and setting, if no one is interested? Ask your friends, or whatever community you are part of. Some sites like Role Play Gateway even offer a forum just for interest checks!
4.) Remember the important keys to role playing. I’ll call them the three S’s of role playing. Story, Speed, and Spark! Story being the main idea behind the role play; the beginning, middle, and end. Without story the role play will have no purpose. So make sure you have these vaguely planned out before beginning the role play. Speed being where you are role playing. If you are in a chat, everything needs to noted before hand. All the big events planned and pre-typed, this will shave HOURS off of a chat role play. In a play by post setting, you only need small notes of what is going on. If you are playing at table top, make sure your players know when to prepare for their turn. It’s best if you set a turn order before the game. That way players know when their turn to say something is about to come up. And finally, Spark! Without this, there is no true role playing going on. You need to keep your players ignited. You must always provide them fresh content, give them something to want to strive for. Make sure you are rewarding them for their time and effort as well!
5.) Respect. That’s right r-e-s-p-e-c-t. Without your players, there is no game. While you are the final rule decider in the game, respect your players ideas and opinions, especially in a dispute. If two players are duking it out with one another, you’ll end up to a game ending scenario. That means you’ve done nothing but waste time. How do you handle this? Use the turn order, let one player prove their point, then let the other. After that, make a desicion. If no decision can be made, just continue on with the game how it was being played. Tell them “For right now, let’s just keep playing, it’s not that important to the story anyways. So how about we just get back to the game? We can worry about that later.” Just try and swiftly shift gears to get back into the role play. Personal matters can always be taken care of after a gaming session, or in private.
6.) Pre-Made Content. Whether you download images or you end up making your own. Do it BEFORE you start your role play. Make sure any major content is ready to go, even hand outs to your table top group. This will allow the games to go one without pause, keeping your players’ spark up.
7.) Rules. Yes, rules ARE needed. Things such as turn order, no meta-gaming, etc… You need to limit how your players play; this prevents them from trying to become all powerful god-modding players. Let them know that they need to wait for another player to finish before they can go. They need to know that the game is for all of the players, not just them. Everyone is the star of the show. Also, just because the player may know something, doesn’t mean their character does. It’s a good habit to remind them what their character should and shouldn’t know, that way story-ruining scenarios do not unfold.
8.) Rinse and repeat. If you are a table top gamer and use monsters to battle. Don’t come up with tons of different monsters to have to manage. Instead use only a few, the players never get to see their information anyways. So after combat, just reset them and save them for later. This goes for chatting and play by post as well. If you have a certain description set for monsters, save it, or modify it after you use it the first time, that way you can make it shorter. If a player sees a monster, give it a name, that way you can just say “name” pops out from the dark. Since they’ll already know what it looks like!
9.) Less is more. A five page book on how your setting works and how everything looks, isn’t needed for a good role play. Remember that players have an imagination of their own, let them use it. Leave some things out so they can imagine their own ideas in that setting. In all forms of role playing, you don’t need massive descriptions of how things look either. This just wastes time of you having to read, or players having to read an overwhelming amount of information. Only describe what is important. Such as a rusty lever at the end of a dark corridor and the hint of raised platforms. I didn’t say anything about a blue, dimly lit corridor with markings on the wall, or anything about traps and moss hiding things. But I’ll bet that is what you pictured. I’ll be explaining how to write less and get more in a later article.
10.) The beginning is the end. Remember, role plays are nothing without a goal! Put that goal in the very beginning of your role play’s introduction. Players need to have some basic idea of what they have to do to successfully finish the role play! Without that goal, it’s just aimless wandering and adventuring for nothing. Which WILL get boring rather fast. This also speeds things up since you know what the ending is already supposed to be. You have that clear cut goal, and can always use that to get players back on track if they are deviating too far.
That is all, I hope these few tips help you out in getting your role plays off the ground. I really hope they save you more time, and money! Any ideas for future articles? Or anything you want to add? Leave a comment or send an email to adventamp@gmail.com
Good luck and cheap gaming,
Vexar